Money
Money is where number sense meets the real world: coins to recognise, amounts to add, change to work out. It makes addition and subtraction matter, because the answer buys something.
This path runs from naming coins to solving two-step money problems and giving change. Start wherever it fits and work along the line.
The path
Each step is a short five-minute game. They start with recognising coins and notes, then add amounts, solve problems and work out change.
The everyday
Money gives abstract arithmetic a reason. Adding 25 and 30 is easier to care about when it is pennies towards a toy, and working out change is subtraction that children actually want to get right.
Five minutes a day along this path builds confidence with the arithmetic of everyday life. When these feel easy, the rest of the games by year are waiting.
Keep exploring
Each path takes one strand of maths and lays its games out in the order they build, the same way this one does.
From o'clock and half past to reading an analogue clock to the exact minute.
Follow the path →
From number bonds to written column methods and, finally, subtracting past zero into negatives.
From doubling and the first tables to long multiplication and long division, table by table.
From sharing a shape in half to converting freely between fractions, decimals and percentages.
From counting to twenty all the way to reading, writing and rounding numbers in the ten millions.