We build the fluency your maths curriculum quietly assumes
Good at maths is built, not born. Maths games aligned to your child’s school curriculum.
Most maths trouble traces back to one quiet gap in the basics that grew: miss number bonds to 10, and 18 + 17 becomes a wall. We close that gap step by step, then give the keen ones room to push further. Games your child plays on their own, with no reward loops or busywork.
Numbers to Ten Million
Place value to ten million and to three decimal places, rounding to any accuracy, negative numbers, Roman numerals and powers of ten.
Factors, Multiples & Primes
Common factors and the highest common factor, common multiples and the lowest common multiple, prime factors and composite numbers.
Algebra
Using simple formulae, linear sequences, missing numbers as algebra, and equations with two unknowns.
Solving Equations
One-step and two-step equations, and forming and solving equations from a description. A first taste of secondary maths.
Negative Numbers
Adding, subtracting, multiplying and dividing with negative numbers, ordering, and real-life problems.
Measures, Area & Volume
Converting units with decimals, area of triangles and parallelograms, compound shapes, and the volume of cuboids.
Angles & Circles
Angles at a point, on a line and vertically opposite, unknown angles in shapes, and the parts of a circle.
3D Shapes & Nets
Naming and classifying 3D shapes, faces, edges and vertices, and nets.
Four-Quadrant Coordinates
Reading and plotting coordinates in all four quadrants, translating shapes, and reflecting in the axes.
Pie Charts, Line Graphs & Mean
Reading pie charts and line graphs, and calculating the mean average.
Young children love learning
They ask questions constantly: why, how, what happens if? That curiosity is exactly what maths needs.
But maths is also unforgiving about foundations. Research consistently shows that fluency early on predicts later success in secondary school. Miss number bonds to 20, and a year later 28 + 17 becomes a struggle, let alone fractions and long division. The gaps accumulate quietly until maths starts to feel like a wall.
We couldn’t find one for our own children
We tried. There are maths games out there, but we could not find one we wanted for our own children. Most were noisy, addictive, and disconnected from the school curriculum.
Flashy characters, confetti and coins are not learning. They are attention hooks, mechanics designed to create dopamine traps and keep children clicking. We wanted something built for fluency and strong foundations, aligned with proper learning pathways and the national curriculum. Instead we found ourselves spending hours manually curating activities and filling the gaps ourselves. It was exhausting.
Groundwork for busy parents
Strong foundations need to become automatic, and they should not require hours of parental effort. So we built these maths games for our own children first.
Five to ten minutes, in the car or before dinner, and then back to the real world. What it builds is fluency: the fast, automatic recall that classrooms quietly assume is already there. And for children who want more, there is room to stretch further without a context switch.
No logins, no characters, no confetti, no in-app purchases, and nothing to install. Screen time is a budget, and every family spends it differently. We chose to spend ours on learning and on setting up strong foundations early.
We built it to one test: would we be happy handing it to our own children? We are.
If you have feedback, we’d love to hear from you. Email hello@stemigo.com.
Mike & Tatiana