We build the fluency your maths curriculum quietly assumes
Good at maths is built, not born. Maths games aligned to your child’s school curriculum.
Most maths trouble traces back to one quiet gap in the basics that grew: miss number bonds to 10, and 18 + 17 becomes a wall. We close that gap step by step, then give the keen ones room to push further. Games your child plays on their own, with no reward loops or busywork.
Numbers to a Million
Place value to a million, counting in steps of powers of ten and twenty-fives, rounding, negative numbers, and Roman numerals to 1000.
Multiples, Factors & Primes
Multiples and common multiples, factor pairs and common factors, prime numbers to 100, and square and cube numbers.
Numbers to Ten Million
Place value to ten million, ordering and rounding huge numbers, and temperature intervals across zero.
Add & Subtract Big Numbers
Column addition and subtraction with five digits, adding and subtracting decimals, mental methods, and using rounding to check.
Multiply & Divide in Columns
Short and long multiplication, short division with remainders, and multiplying and dividing by ten, a hundred and a thousand.
Order of Operations
Why 3 + 2 × 5 is 13, brackets, balancing equations, and multi-step problems.
Fractions
Equivalent fractions and mixed numbers, comparing and ordering, adding and subtracting, and fractions of amounts.
Decimals & Percentages
Decimals as fractions, thousandths, rounding decimals, decimal sequences, and the meaning of percent.
Multiply & Divide Fractions
Multiplying fractions and mixed numbers by whole numbers, multiplying two fractions, and scaling problems.
Percentages of Amounts
Finding ten and five percent, building any percentage, real-life discounts and scores, and fraction, decimal and percentage fluency.
Converting Units
Metric lengths, weights and capacities, units of time, and rough imperial equivalents.
Perimeter, Area & Volume
Perimeter of composite shapes, the area of rectangles, estimating irregular areas, and volume in centimetre cubes.
Angles
Acute, obtuse and reflex angles, measuring in degrees, and missing angles on lines, at points and in rectangles.
Regular & Irregular Shapes
Naming 3D shapes from drawings, regular and irregular polygons, and reasoning about sides and angles.
Reflection & Translation
Translating and reflecting points and shapes on a coordinate grid.
Line Graphs & Timetables
Reading line graphs, comparison and difference problems, two-way tables and timetables.
Young children love learning
They ask questions constantly: why, how, what happens if? That curiosity is exactly what maths needs.
But maths is also unforgiving about foundations. Research consistently shows that fluency early on predicts later success in secondary school. Miss number bonds to 20, and a year later 28 + 17 becomes a struggle, let alone fractions and long division. The gaps accumulate quietly until maths starts to feel like a wall.
We couldn’t find one for our own children
We tried. There are maths games out there, but we could not find one we wanted for our own children. Most were noisy, addictive, and disconnected from the school curriculum.
Flashy characters, confetti and coins are not learning. They are attention hooks, mechanics designed to create dopamine traps and keep children clicking. We wanted something built for fluency and strong foundations, aligned with proper learning pathways and the national curriculum. Instead we found ourselves spending hours manually curating activities and filling the gaps ourselves. It was exhausting.
Groundwork for busy parents
Strong foundations need to become automatic, and they should not require hours of parental effort. So we built these maths games for our own children first.
Five to ten minutes, in the car or before dinner, and then back to the real world. What it builds is fluency: the fast, automatic recall that classrooms quietly assume is already there. And for children who want more, there is room to stretch further without a context switch.
No logins, no characters, no confetti, no in-app purchases, and nothing to install. Screen time is a budget, and every family spends it differently. We chose to spend ours on learning and on setting up strong foundations early.
We built it to one test: would we be happy handing it to our own children? We are.
If you have feedback, we’d love to hear from you. Email hello@stemigo.com.
Mike & Tatiana