We build the fluency your maths curriculum quietly assumes
Good at maths is built, not born. Maths games aligned to your child’s school curriculum.
Most maths trouble traces back to one quiet gap in the basics that grew: miss number bonds to 10, and 18 + 17 becomes a wall. We close that gap step by step, then give the keen ones room to push further. Games your child plays on their own, with no reward loops or busywork.
Numbers to 10,000
Counting in threes, sixes, sevens, nines, twenty-fives and thousands. Thousands, hundreds, tens and ones, negative numbers, rounding, and Roman numerals.
Numbers to a Million
Place value to a million, counting in powers of ten, rounding bigger numbers, and negative numbers in temperature and money.
Add & Subtract in Columns
Column addition and subtraction with four digits, exchanging more than once, estimating first, and two-step problems.
11 & 12 Times Tables
The last two times tables, factor pairs, and multiplying and dividing mentally using place value.
Multiply & Divide
Multiplying two and three-digit numbers by a one-digit number in columns, the distributive law, and word problems.
Column Multiplication & Division
Multiplying bigger numbers in columns, dividing with remainders, and multiplying and dividing by ten, a hundred and a thousand.
Multiples, Factors & Primes
Multiples, factors and factor pairs, prime and composite numbers, and square and cube numbers.
Measures, Perimeter & Area
Length, mass and capacity, converting units, the perimeter of shapes, and area by counting squares.
Time & Units
Reading the clock, the 24-hour clock, and converting between hours, minutes, seconds, weeks, months and years.
Angles
Acute and obtuse angles, comparing and ordering angles, and measuring angles in degrees.
Shapes & Symmetry
Quadrilaterals and triangles, 3D shapes, lines of symmetry, and horizontal, vertical, parallel and perpendicular lines.
Coordinates & Position
Reading and plotting coordinates on a grid, describing movements, and completing a shape.
Line Graphs & Data
Reading line graphs and bar charts, and comparison, sum and difference problems.
Young children love learning
They ask questions constantly: why, how, what happens if? That curiosity is exactly what maths needs.
But maths is also unforgiving about foundations. Research consistently shows that fluency early on predicts later success in secondary school. Miss number bonds to 20, and a year later 28 + 17 becomes a struggle, let alone fractions and long division. The gaps accumulate quietly until maths starts to feel like a wall.
We couldn’t find one for our own children
We tried. There are maths games out there, but we could not find one we wanted for our own children. Most were noisy, addictive, and disconnected from the school curriculum.
Flashy characters, confetti and coins are not learning. They are attention hooks, mechanics designed to create dopamine traps and keep children clicking. We wanted something built for fluency and strong foundations, aligned with proper learning pathways and the national curriculum. Instead we found ourselves spending hours manually curating activities and filling the gaps ourselves. It was exhausting.
Groundwork for busy parents
Strong foundations need to become automatic, and they should not require hours of parental effort. So we built Stemigo Maths for our own children first.
Five to ten minutes, in the car or before dinner, and then back to the real world. What it builds is fluency: the fast, automatic recall that classrooms quietly assume is already there. And for children who want more, there is room to stretch further without a context switch.
No logins, no characters, no confetti, no in-app purchases, and nothing to install. Screen time is a budget, and every family spends it differently. We chose to spend ours on learning and on setting up strong foundations early.
We built it to one test: would we be happy handing it to our own children? We are.
If you have feedback, we’d love to hear from you. Email hello@stemigo.com.
Mike & Tatiana